OrchidB: customer management for a B2B back office platform

Leading a team of five through a client engagement to design the customer management experience for a growing SaaS platform.

Role

Team Lead, UX/UI Design

Industry

B2B SaaS

Timeline

4 weeks

Team

5 UX/UI designers (including myself, as lead)

This was a contract engagement. I don't have access to post-launch usage data, the outcome below reflects what was verifiable at handoff.

Team LeadershipDesign Systems: Extend & Build NewStakeholder-Informed Decisions

Challenge

A client needed a customer management screen that felt native to their existing product, not bolted on, and I was leading four other designers through the process end to end.

Approach

Applied the principle that an informed choice needs real alternatives, not one polished idea sold well, the team explored independently, then I brought the client three genuinely different directions instead of a single recommendation.

Result

The client approved a full direction and moved into development with a complete design system and handoff package.

Context

Decision 1: Three Directions, One Clear Rationale

Direction A, consistent

Direction B, formal

Direction C, customizable

Explored

Each teammate designed their own version independently, then I facilitated sessions to compare approaches and pull the strongest ideas forward.

Shipped

Three genuinely distinct directions presented to the client, one consistent with existing screens, one more formal with darker headers, one modern with color customization.

Why

Giving the client three real options, instead of one polished idea, meant their choice was informed by trade-offs they could actually see, not a single idea sold well.

Decision 2: A Component Library Before Final Screens

Before

Each teammate's early wireframes used slightly different patterns for buttons, menus, and layout, workable individually, inconsistent together.

After

A shared style guide and component library, built before finalizing hi-fi screens.

Why

Five people designing in parallel without a shared system means reconciling five sets of choices at the end, costlier than building the system upfront. Consistency was designed in, not cleaned up after.

Outcome

Want the full research, the component library, and the reasoning behind every smaller decision? Email me, I'd love to walk you through it.